

With all his weapons and combat skills, Bhatia made short work of the enemies he encountered there.

The moon shark eventually broke down into its atomic component parts, which was a bounty that'd be able to use to craft new supplies and weapons at a fabricator station! Then I killed a few phantoms and entered the crew annex, which has living facilities for folks who live and work on the moon-it’s complete with a gym (and lunar basketball team!), crew cafeterias and bunks, and, like the Crew Quarters in the base game, it's a treasure trove of stories and character details. I fed it recycler charges (really good grenades that break everything in their blast radius down into crafting elements). On my way to the central base complex, I encountered the massive, deadly “moon shark” in the main crater. And the nicer things aren’t cheap, meaning you have to play somewhat conservatively at first. I’m fond of buying an advanced, silenced pistol and going in with plenty of recycler charges, because lord, Mooncrash ain’t easy. You can use them to customize your loadout before hopping back into the simulation. Everything you do-from finding chipsets or weapons or deceased crew members and their emails, all the way to successfully escaping or completing story missions-gives you points. You'll also unlock weapons, abilities, and buffs (“chipsets,” in the game’s parlance) so you can come in stronger each time.įor a price, of course. Your weak, rookie psychic from your first simulation will have some badass powers by their third or fourth run inside the sim. While item drops and enemy placements are reset after you've either escaped or perished with your last character, your character upgrades are persistent. Trying to get all five crew out on a single playthrough is a stiff challenge. So if your first character in the sim takes too long escaping, the second character will inherit a much tougher challenge. For one thing, you're under time pressure: The longer you stay in the simulation, the more corrupted and difficult the simulation becomes as enemies get tougher and more numerous.
